Motion is a software application manufactured by Apple Inc. for their macOS operating system. It is used for creating and editing motion graphics, titling for video production and film production, and 2D and 3D composites for visual effects.
Video Motion (software)
Histori
The original product, code-named "Molokini," was shown on April 19, 2004.
At the pre-NAB event in April 2005, Apple released Motion 2 along with new revisions of other Pro apps, optimized for Power Mac G5 and Mac OS X 10.4. Features introduced in Motion 2:
- 32-bit Rendering
- Replicator
- New filter
- MIDI behavior
- After Effects Integration
In January 2006 Apple stopped selling Motion as a stand-alone product. Introduced at NAV in Las Vegas on April 15, 2007, Motion 3 was included as part of the Final Cut Studio 2 suite. Features introduced in Motion 3:
- 3D multiplane environment - compositing 2.5D
- 3D text behavior
- vector-based paint streak
- Drive tracking and matches
- Image stabilization and SmoothCam
- Synchronized Audio Behavior
- Dynamic retiming behavior
- Advanced Keyframe Editor - keyframe pen tool, change box
- Final Cut Pro integration - Motion 3 master template
Motion 4 was introduced on July 23, 2009. New features include:
- 3D Shadow
- 3D Reflection
- Depth of Field
- Credit Scrolls
- Customize the Glyph tool
- Parameter Link Behavior
- Framing cameras
- Improved Order Text Behavior, plus new presets
- New text generator
- New graphics generator
- New filter
- Support multi-touch gestures
- Support ProRes 4444
- Export background
Motion 5 was introduced on June 21, 2011. It is available through the Mac App Store at a discount of $ 49.99. Motion 5 is now sold as a stand-alone product. New features:
- Final Cut Pro X plugin generation
- Rig parameter
- New keyer
- 64-bit architecture
Motion 5.2 was released April 13, 2015. New features:
- 3D text
- New generator
- Improved shape
- Improved keyframe
Motion 5.3 was released on October 27, 2016.
- Wide colors
- Enhanced link parameter behavior
- New Alignment For behavior
- Enhanced 3D text
Motion 5.4 was released on December 14, 2017 with the support of 360 motion motion VR
See also release history in context with the rest of Final Cut Studio.
Maps Motion (software)
Market position
Motion is a motion graph and similar compositing applications in several ways for After Effects and Nuke. With version 3, Apple adds 3D compositing, vector paint, and motion tracking to the Motion toolbox. This additional strength, plus GPU-accelerated GPU properties, allows it to be seen as an alternative to packages for simple titling animation projects.
Features
Motion features include the ability to create custom particle effects (as well as using pre-existing ones) and add filters, effects and animations in real time. Motion has the ability to handle up to 32 GB of RAM and GPU acceleration on 8-bit, 16-bit and 32-bit float color depths. Motion 2 can also integrate with MIDI keyboard, so parameters can be controlled by key or faders; this opens the possibility of inputting real time parameters to Motion. In addition, Motion 3 now allows complete 2D and 3D compilations in multi-level environments.
Behavior
As well as supporting traditional keyframe animations, Motion introduces a pre-set 'behavioral' system that can be combined to create realistic animations. For example, the 'throw' behavior will move objects on the screen. Combined with the 'gravity' behavior, it will simulate a realistic arc of motion. The effect can be changed using various parameters, varying the bounce strength, the amount of gravity to be applied and so on.
This is very different from traditional animation software, which requires the use of the main frame to determine the position of the object at a certain time. Such software then automatically makes a move to fill the space between the main frames. This makes it easy to know exactly where objects are on screen at any given time, but it is much harder to create realistic animations that build different and conflicting powers.
Replicator and Particle Emitter
In Version 2, a new 'replicator' function is introduced, which allows an object to be replicated to create repetitive patterns of a given size and shape. With this tool, it is possible to create an animation in which replicated pattern elements move in sequence.
'Particle emitters' allows the user to adjust the pre-image form to produce a copy of itself quickly and to transmit it on the screen. Direction and intensity can be customized, and combined with the behavior to create highly complex animations quickly and easily. For example, the particle transmitter used in conjunction with the star shape and the 'vortex' behavior will move the circling spheres of a star.
The H.U.D.
A semi-transparent floating window feature ("head-up display", or HUD) that displays the most frequently modified parameters of the currently selected object or effect. It allows users to make quick adjustments without having to search through palettes and menus. However, exact numerical values ââcan not be entered in this window. For more precise editing, see Inspector's window.
Tools
Motion has the following tools available for the creation or manipulation of graphs on the canvas:
- Anchor point - each object has an anchor point that serves as a rotation or zoom center.
- Shear mapping
- Imagine the shadow
- Four Corner, which changes the perspective of objects.
- Crop
- Arrangement curve ping à © zier
- Rectangle, ellipse, BÃÆ' à © zier curve, and B-spline creation tool.
- Text tool.
- Rectangle, ellipse, BÃÆ' à © zier and B-spline concealment tool (which determines the part of the visible object).
These tools can be accessed from the toolbar at the top of the screen or with keyboard commands.
Recording
The recording is used to adjust the object for a certain time by placing and manipulating the main frame. The recording button is a red dot button adjacent to the play/pause feature. When the button is selected, it turns red and the point turns white. Any adjustments made when a selected button is saved as the main frame. Keyframes act as placeholders that reinforce the characteristics of an object on a single frame (anything from position and rotation to trimming and size). Using multiple records, an object must rearrange itself between two main frames to match each defined characteristic. Recording can act as an alternative to motion behavior that allows deeper adjustment.
How Motion works
Motion uses pixel shaders that move video effect processing to Graphics Processing Unit (GPU) from modern graphics cards. Motion is also compatible with Apple Core Core technology, enabling one to use the Standard Image Unit with Mac OS X Tiger. Like pixel shaders, Core Image 'stacks' various effects, allowing multiple effects to be combined together without slowing down. Faster graphics cards improve performance. Motion is also the first Pro App to introduce Apple's FxPlug plug-in architecture that allows for GPU acceleration.
In Motion, users import their own graphics files and use ready-made charts like text and shapes. Objects can be grouped into layers, but they always maintain their own distinct identity. These various parts are then grouped into one layer. Selecting that layer allows moving all objects as one body...
Similar products
- Nuke - The Foundry
- Burning, Toxic, and Smoke - Autodesk
- Adobe After Effects
- VSDC Free Video Editor
- Fusion - Blackmagic Design
- Boris RED - Boris FX
- Natron
Although not dedicated to compositing, the open source Blender software contains a limited node-based merge feature that, inter alia, is capable of providing blurring keys and effects.
References
- Wiggins, P. (August 2004). Motion 1. First review of Motion ". [1]
- Lindsay, A. (November 2004). Movement. DV, 12 , 54 - 58. [2]
External links
- Official website
- Free Templates and Tutorials
- Free Templates for Final Cut Pro & amp; Motion Software
Source of the article : Wikipedia