Lara Croft is a fictitious character and the main protagonist of the Tomb Raider video game franchise . He is presented as a highly intelligent, athletic, and beautiful English archaeologist who roams into ancient tombs and hazardous ruins around the world. Created by a team at the UK developer Core Design which includes Toby Gard, the character first appeared in the video game Tomb Raider in 1996.
Core Design handles the initial development of characters and series. Inspired by Neneh Cherry characters and Tank Girl comic books, Gard designed Lara Croft to fight stereotypical female characters. The company modifies the characters for the next title, which includes graphical improvements and the addition of gameplay. American developer Crystal Dynamics took over the series after the 2003 sequel Tomb Raider: The Angel of Darkness was poorly received. New developers reboot characters along with video game series. The company changed its physical proportions, and gave it an additional way of interacting with the game environment. Croft has been voiced by six actresses in the video game series: Shelley Blond (1996), Judith Gibbins (1997-98), Jonell Elliott (1999-2003), Keeley Hawes (2006-14), Camilla Luddington (2013-present), and Abigail Stahlschmidt (2015).
Lara Croft also appeared in spin-off video games, print adaptations, a series of short animated movies, widescreen movies, and series-related merchandises. Character promotions include branded clothing and accessories, action figures, and model drawings. Croft has also been licensed for third-party promotions, including television and print ads, music-related appearances, and as a spokesperson. As of June 2016, Lara Croft has been featured on over 1,100 magazine covers, surpassing any supermodel.
Critics consider Lara Croft an important game character in popular culture. He holds six Guinness World Records, has a strong fan following, and is one of the first successful video game characters adapted to film. Lara Croft is also considered a sex symbol, one of the earliest in the industry to achieve widespread attention. The influence of character in the industry has become a point of contention among critics; viewpoints range from positive change agents in video games to negative role models for young girls.
Video Lara Croft
Description
Lara Croft is described as athletic and fast-paced woman with brown eyes and reddish-brown hair, often kept in wicker or ponytail. The character's classic costume is a turquoise tank top, light brown shorts, calf-high boots, and high white socks. Accessories include fingerless gloves, backpacks, utility belts with sheaths on both sides, and two pistols. The video game sequel introduces new clothes designed for different environments, such as under water and cold weather. In the next game, Croft wears a crop top, camouflage pants, and a dark brown or brown shirt. When exploring, he often carries two pistols, but has used other weapons throughout the series. He is fluent in several languages.
Lara's backstory has changed dramatically during the series. During the first era, the game guide described the character as Wimbledon, London-born Lord Lord Henshingly Croft (Lord Richard Croft in Legend and its sequel). He was raised as an aristocrat and engaged to the fictional Earl of Farringdon. Lara attended Scottish Gordonstoun boarding school and Swiss high school. At the age of twenty-one, he survived the plane crash, which left him stranded in the Himalayas for two weeks; the experience spurred him to avoid his previous life and seek other adventures around the world. Croft publishes books and other papers based on his exploits as a hunter, a great hunter, and a master thief.
During the second era, Lara's story was transformed into the daughter of archaeologist Lord Richard Croft, Earl of Abbingdon, and someone quickly identified as a very talented individual while attending Abbingdon Girls School. The plane crash changed when Lara was nine, and with her mother, Amelia Croft. In search of shelter, Lara and her mother took refuge in an ancient Nepalese temple, where Lara watched her mother disappear after destroying the ancient sword. His father then disappeared to search for his wife. This spurred Lara to find excuses for her mother's disappearance.
The third era deviates from the original plot. When Lara was young she traveled with her parents on many of their archaeological expeditions that helped shape the woman she became. In one of these expeditions his mother disappeared and was considered dead and when his father probably took his own life several years later, he was later left in the care of Conrad Roth. Although he inherited great wealth, giving him the means to attend Cambridge easily, Lara chose to study at University College London. This decision requires that pay tuition and rent by working a lot. Although this is a much more difficult choice, it helps her to be more reasonable and level-headed than she might have. He also finally met his best friend, Samantha Nishimura, during his time at UCL. It was because of Sam's free spirit and wild nature that Lara could experience more from London than just the universities and museums she loved so much. After traveling around the world, Lara and Sam end up with an expedition to Dragon's Triangle off the coast of Japan in search of lost civilization from Yamatai. It was on this expedition that Lara was stranded on a remote island full of natural, human and supernatural dangers, allowing her to evolve from a vulnerable girl. And after experiencing the supernatural powers of the ancient world, he realized that his father was right about his theories and his hunger for his adventures woke up.
Maps Lara Croft
Appearance
In the video game
Lara Croft mainly appeared in the Tomb Raider video game series published by Square Enix Europe (formerly Eidos Interactive). This action-adventure game features protagonists traveling the world searching for rare objects and mystical artifacts. Croft first appeared in a 1996 video game Tomb Raider , in which he competed against competing archaeologists to search for Atlantis artifacts. Tomb Raider II (1997) centered on the search for Dagger of Xian, sought by thieves. Tomb Raider III (1998) focuses on meteorite fragments that bless humanity with supernatural powers. In Tomb Raider: The Last Revelation (1999), the first depiction of young Croft, he is accompanied by his mentor, Werner Von Croy. Lara searched for artifacts associated with the Egyptian god Horus, and then met Von Croy as an antagonist. In Tomb Raider Chronicles (2000), most games tell the adventure narrated by flashback. The first portable game, Tomb Raider (2000), was released in Game Boy Color, and followed the character search for Nightmare Stone. The second Game Boy Color title,
Eidos reboots the series with Tomb Raider: Legend (2006), which focuses on Lara Croft's search for Excalibur and his mother, changing the character's backstory as part of the redesign. Tomb Raider: Anniversary (2007), a remake of the first game in the series, carries the design elements of Legend . Tomb Raider: Underworld (2008) continues the plot introduced at Legend . The story center at Croft seeks information about her mother's disappearance. In the process he learned about the existence of Thor's hammer, Mj̮'̦lnir. Lara Croft and Guardian of Light (2010) is a downloadable game set in the Central American jungle, and features an ancient warrior working with Lara Croft. In 2013, the series was rebooted for the second time with the game Tomb Raider, which retells the story of Lara's origins and embarked on a new continuity. The sequel Rise of the Tomb Raider was released in 2015.
In another adaptation
Beginning in 1997, the character was regularly featured in comics by Top Cow Productions. Lara Croft first appeared in a crossover on Sara Pezzini's Witchblade, and later starred in his own comic book series in 1999. The series begins with Dan Jurgens as a writer, featuring artwork by Andy Park and Jon Sibal. The stories were unrelated to video games until they pulled out 32 of the Tomb Raider series, which adapted the Angel of Darkness plot. [Span] ' s plot. The series runs for 50 problems in addition to special problems. Another print adaptation is Lara Croft Tomb Raider: Power Amulet, a 2003 novel written by Mike Resnick; Lara Croft Tomb Raider: The Lost Cult , a 2004 novel written by E. E. Knight; and Lara Croft Tomb Raider: The Man of Bronze, a 2005 novel written by James Alan Gardner.
Lara Croft has appeared in three films. The first, Lara Croft: Tomb Raider, was released in 2001, following Croft when she met the Illuminati, a group looking for relics that can control the time. This film describes the backstory of Croft is different from the early versions of the game. In the films, Lara Croft's mother died in a plane crash and her father disappeared in Cambodia; in the game, both parents are still alive. A similar backstory was adopted in 2006 at Legend. The sequel, Lara Croft: Tomb Raider - The Cradle of Life , describes Croft looking for Pandora's box in competition with China's crime syndicate.
GameTap was released Revision: Tomb Raider in 2007 through the GameTap TV section of its website. The web series is a collection of ten short animated films featuring Croft versions re-imagined by famous animators, comic book artists and writers, including Jim Lee, Warren Ellis, and Peter Chung. The episodes range from five to seven and half minutes in length, featuring Minnie Driver as Croft. Creative staff are given enough freedom to reinterpret the characters; they do not consult the video game designer, but are given an acceptable and unacceptable list of practices.
The development for the third film was announced in 2009. Producer Graham King plans to release the movie in 2013. The reboot of the movie, titled Tomb Raider , was released on March 16, 2018.
Development history
Core Design, a subsidiary of Eidos, created Lara Croft as the main protagonist of its video game Tomb Raider, which began development in 1993. Mainstream graphic artist Toby Gard did about five designs before arriving at the character. last appearance. She initially envisioned the main male characters with whips and hats. Core Design's co-founder, Jeremy Smith, characterized the design as a derivative of Indiana Jones, and asked for more originality. Gard decided that the female character would work better from a design standpoint. He also expressed a desire to counter the stereotypical female character, which he characterized as a type of "bimbos" or "dominatrix". Smith was skeptical of casting women at first because some contemporary games featured them. He came to regard the cast of women as a great hook and confidence in Gard's idea. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard experimented with a variety of designs, including a muscular and militant woman similar to the Nazis. He chose a tough South American woman with a braid called Laura Cruz. Eidos management prefers a more "friendly to English" name, and chooses Lara Croft from similar English-sounding names found in the English telephone directory. Along with the name change, the character's backstory was changed to combine the English origin.
Gard also cited Virtua Fighter as an influence on the creation of Lara Croft, declaring: "It became clear to me that people were playing the Virtua Fighter , which was the first major type Game console character 3D, although there are only two female characters in the lineup, in almost every game I see being played, one chooses one of two women. "
Gard was very interested in realizing the character realistically, an aspect that he felt the industry had at the time been ignored. He sacrificed quick animations for the sake of a more fluid movement, believing that players would empathize with characters more easily. Lara's double gun was inspired by the movie Hard Boiled and short on Flux. In the first Tomb Raider , the three-dimensional character Croft (3D) model is made of about 230 polygons. The character baits are removed from the model, but added back for the next iteration. Gavin Rummery, the programmer of the first two games of Tomb Raider, explains, "It has been removed from the original because it does not work properly with all acrobatic movements - it's more like he has an electric eel attached to his head that has his own life But on TRII I came up with a way to make it work and really happy how natural it looks. "There is a misconception that, when adjusting the character model, Gard inadvertently increases the dimensions of the breasts by 150 percent and the rest of the creative team argues for sustaining change. Gard, however, has stated that the idea "came out of a ridiculous statement made in an interview". Core design hired Shelley Blond to voice Croft after the game entered the beta development stage. Gard left the Core Design after completing the Tomb Raider, citing the lack of creative freedom and control over marketing decisions related to the ideas he developed (especially Lara Croft).
The Core design enhances and modifies the character with each installment. The developer for Tomb Raider II increases the number of polygons in the character model and adds a more realistic curve to the design. Other changes include new clothes and maneuvers. Core Design is reportedly planning to implement crawling as a new gameplay option, but it does not appear until Tomb Raider III . Actress Judith Gibbins takes over the responsibilities of voice acting and stays alive through the third game. For Tomb Raider III , developers increase the number of polygons in the Croft 3D model to around 300, and introduce more gameplay capabilities. Core Design wants to reintroduce the characters for the player on Tomb Raider: The Last Revelation and includes a flashback scenario with Lara who is younger. Developers expanded the character set of triple movements to allow more interaction with the environment, such as swinging on a rope and kicking open doors. The character model was changed to show a more realistic proportion, and Jonell Elliott replaced Gibbins as Lara Croft's voice. At the time of development for The Last Revelation, Core Design has been working on the series constantly for four years and the staff feel they have finished their creativity. Feeling the series lacks innovation, Core Design decides to kill the characters and describes the Croft being trapped by the cave-in during the final scene of the game.
The next title, Tomb Raider Chronicles , describes the end of Lara Croft through the flashbacks of his friends. This game introduces a stealth attack, which will carry over to the next game, Tomb Raider: The Dark Angel . While the original development team worked on Chronicles, the Core Design commissioned a new team to develop the Angel of Darkness for the PlayStation 2. Anticipating innovative changes from the next generation console, Adrian Smith-as founder Core Design - wants to rediscover characters to keep up with the latest technological developments. Core Design conducts market research, including fan polls, to assist in the development of Angel of Darkness '. The development team feels unable to change the character and instead chooses to place it in a different situation than the previous game. The PlayStation 2 hardware allows for more maneuver and more detailed character models; the number of polygons in the Croft model increased to 4,400. The team is trying to add more melee maneuvers to better match Lara Croft's portrayal as an expert fighter in her backstory. Gesture controls are switched from the pad direction to the analog control stick to give more precision. After the original team finished Chronicles , it joined the development of Angel of Darkness . Excess content, missed production deadlines, and Eidos' desire to set the game launch time to coincide with the 2003 movie release Tomb Raider resulted in poorly designed games; Croft is brought back to life without explanation and character control has no precision.
Developer switch to Crystal Dynamics
The Dark Angel was poorly received, prompting Eidos - worrying about financial problems from another failed game - to assign development tasks to a future degree to Crystal Dynamics, another Eidos subsidiary. The Legacy of Kain development team started working on a new title ( Tomb Raider: Legend ), and Toby Gard returned to work as a consultant. The development team reassessed the brand value of the franchise and its protagonists. Chip Blundell, Eidos' vice president of brand management, commented that the designers understand that fans see characters and brands as their own, rather than Eidos. With that in mind, the team retooled franchises and characters to emphasize aspects of the original games that made them unique. The storyline meant for a game trilogy that started with Angel of Darkness was abandoned and a new plot was created for Legend .
Crystal Dynamics focuses on belief rather than realism to redevelop the character, posing decisions around the question, "What can Lara do?", And gives her more freedom. The designers renewed Lara Croft's set of moves to make his moves appear more fluid and sustainable. Animations are also updated so that characters can interact better with environmental objects. The developers introduced a feature that causes the skin and clothing the characters look wet after a swim and dirty after rolling around on the ground. In response to criticism directed at character controls in Angel of Darkness, Crystal Dynamics redesigned a character control scheme to deliver what it felt to be the best third-person action experience. Developers also introduced close-range maneuvers. Crystal Dynamics updated the character model to add more realism, but retained past design elements. The polygon count increased to more than 9,800. More attention is given to the synthesis of lip lips and facial expressions to allow a dynamic emotional response to in-game events. In redesigning the character look, Crystal Dynamics updates Croft hairstyles, wardrobe, and accessories. His shirt was transformed into a V-neck crop top, his body was given more muscle tone, and his braid hair was diverted into a ponytail. The voice actor for Lara Croft was originally rumored as Rachel Weisz, but the role was eventually given to Keeley Hawes. Crystal Dynamics retains design changes for the next game, Tomb Raider: Anniversary , a remake of the first game. The designers aim to portray Croft with more emotional depth, and focus on the character's desire to achieve the ultimate goal of the game, culminating in the killing of one of the antagonists. Developers use death to evoke guilt at Croft afterwards and illustrate that shooting someone should be a difficult choice.
Tomb Raider: Underworld continues the storyline created in Legend . Crystal Dynamics uses new technology to enhance the character for the seventh generation console, focusing on improving realism. The accumulation of dirt and mechanical cleaning of water from Legend is transformed into a real-time mechanic that can involve the entire game environment. To achieve a more natural appearance, the developers added a harmonic ball to provide indirect lighting to the in-game objects like Lara Croft. Crystal Dynamics makes character models more complex and detailed than previous installments, displaying more layers of texture that determines the appearance of shadows and reflective light above it, and uses skeletal animation to describe credible movement. The number of polygons in the model increased to 32,000. The developers improve the Croft face model by increasing the number of polygons, bones used in the animation frame, and the graphical shader on the face to add more detail and expressive capabilities. Hair is created as a real-time fabric simulation to further add realism to its shape and movement. The developers keep the Croft hair tied back because they feel a real person does not want to fly around while doing dangerous maneuvers. Character size increases and breast size decreases to illustrate a more realistic proportion.
The developers are trying to redefine Lara Croft's actions by questioning what they feel capable of character. While previous games used hand-animated gestures for characters, Underworld introduced motion-based animations to show more fluid, realistic movements and facial expressions. Olympic gold medalist and Olympic medalist Heidi Moneymaker is a motion actress actress, and advises designers on practical moves. Animators customize and integrate animated recordings to create seamless transitions between separate movements and their simultaneous combinations. Additional mixes and animations give the character a more flexible movement. Actions overlap to allow for multitasking, such as aiming two separate targets and shooting with one hand while others holding objects collected from the environment. Other additions include melee attacks, as well as contextual assaults and climbing maneuvers. Crystal Dynamics seeks to create a visual display of Xbox 360 and PlayStation 3 identical versions, although the system uses different techniques to achieve this. Responding to the lackluster Underworld ' sales figures, Eidos is reportedly considering changing the character's appearance to attract more female fans.
Publisher switches to Square Enix
Japan game company Square Enix acquired Eidos in April 2009, restructuring Eidos to Square Enix Europe. Crystal Dynamics remains the developer of the game Tomb Raider . Lara Croft and Guardian of Light introduced a cooperative game for the series, a move that brand director Karl Stewart said to "show [Lara] as a more human character" by placing it in a different situation than the previous installment. This game uses the same technology that was shown in the past Tomb Raider in the studio. Although the changes are applied in the title, Crystal Dynamics believes that this series requires further reinvention to remain relevant.
At the end of 2010, Square Enix announced a franchise reboot titled Tomb Raider ; The new Lara Croft will be a re-imagery of darker and grittier characters. In examining the characters, Crystal Dynamics concludes that Croft's biggest failure is its "Teflon layer", and it requires a more humane version to be noticed by the players. The studio is looking for a new voice actress, trying dozens of relatively unknown players. The second reboot focuses on the origin of the character, and as a result, changes the previous story. The staff chose to first work on character biography rather than cosmetic aspects. Crystal Dynamics seeks to avoid the physical form of past interpretation and encourage realistic proportions. In redesigning the character's appearance, the designers start with a simple concept and add features that make Lara Croft an icon: ponytail, "M-shaped" lips, and the spatial connection between eyes, mouth and nose. The company also changed the character cabinets, focusing on what is believed to be more functional and practical. In designing clothing, staff aim to create a "relevant" and "youthful" look, but not too "trendy" or "hip". To measure redesign, Crystal Dynamics conducted an eye-tracking study on subjects who viewed new and previous versions.
Similar to Underworld , the new Tomb Raider has a motion capture-based animation feature. In an effort to bring realism and emotion in character, Crystal Dynamics captures the face and sound performances to accompany the body's appearance. The company plans to change combat abilities in Croft games. Crystal Dynamics aims to create "fresh combat for franchising, competitive among [similar games], and relevant to stories." Among the changes is the implementation of a free-purpose system. The studio reasoned that such a system would cause more players to invest in action by cultivating "raw, brutal, and desperate" styles. Director of global brand Karl Stewart stated that the despair is related to experiences of characters that are not renewed by violence. He further commented that Lara Croft was pushed into a situation where she was forced to kill, which would be a traumatic and decisive moment for her.
Promotions and merchandise
Eidos's German branch and KMF dealer deal with marketing for Lara Croft. Eidos marketing manager David Burton oversees a marketing effort, which seeks to portray the characters as engaging and fun. However, interactions with the press, especially in Europe, result in less clothing portrayed in promotional images. Concerned about melting Croft's personality, Eidos avoids a product that does not feel right with the character. Ian Livingstone, director of Eidos product acquisition, commented that the company rejected most of the merchandising proposals. He stated that Eidos mainly focuses on developing games and sees such promotions outside of the video games as exposure for the characters. After the Square Enix acquisition, Eidos's marketing assignment was transferred to a subsidiary of Square Enix Europe. As part of the second reboot, Crystal Dynamics plans to align all products, promotions, and media endeavors with new versions of the characters.
Lara Croft has appeared on the cover of several video game magazines. Characters have also been featured on the cover of non-video game publications such as the English style magazine The Face , the American news magazine Left and Newsweek , German Magazine Focus , and the front page of the English newspaper Financial Times . Eidos licensed characters for third-party ads, including television ads for Visa, Lucozade drinks, G4 TV, Brigitte magazine, and SEAT cars. Retro Gamer Staff linked Croft's "icon" status to the Lucozade ad section, calling them one of the most memorable ads to use video game elements. Ad images appear on the side of the multi-storey bus and the subway station wall. Irish rock band U2 assigned a custom rendering for the videotapes shown on stage in his 1997 PopMart tour. German punk band Die ÃÆ'â ⬠žrzte's 1998 music video for "Men is a pig" (German: "MÃÆ'änner sind Schweine" ) also features Croft. The music groups have dedicated songs to the characters, culminating in the release of the album A Tribute to Lara Croft . Bands and performers include Depeche Mode, Moby, Faith No More, Jimi Tenor, and Apollo 440 contributed their songs for this album. In conjunction with the 2001 film adaptation release, Eidos licensed Lara Croft free of charge to the Gordonstoun boarding school for commercial use. School is approaching Eidos about the use of characters. Eidos allowed a one-time license because of Gordonstoun's inclusion from Core Design into a Croft fiction biography without school permission. Towards the end of 2006, Lara Croft became the spokesperson for the Minden Skin Cancer Awareness Foundation, Nevada as part of the Sun Smart Youth Program. The foundation felt that the character personified the benefits of a healthy body, and that young teenagers could relate to Croft.
Lara Croft's likeness has become a model for merchandise. The first action figure is produced by Toy Biz, based on the video game version of the character. Playmates Toys released a series of action figures depicting Croft in various clothing and accessories from video games, then produced a figure that mimics Jolie for Lara Croft: Tomb Raider. Graphic designer Marc Klinnert of Studio OXMOX released the / 6 character scale kit model, and then built the full scale version. Arcade: The Videogame Magazine and PlayStation Magazine promote life-sized Croft statues as contest prizes. Spurred on by rumors that Eidos gave Lara Croft a signature, fans wrote to the company to get them. Quantity encourages Eidos to immediately produce signed cards to meet demand. Tomb Raider: Underworld themes and wallpapers featuring characters released for the PlayStation 3. Xbox Live Marketplace released an Xbox 360 avatar along with Lara Croft and Guardian of Light . Eidos released the Lara Croft clothing and accessories brand, marketed under the label "LARA". Lines include wallets, watches, bathrobes, and Zippo lighters. Other third party outfits are hiking boots, backpacks, leather jackets, and flasks. Croft similarity also appears on French stamps, PlayStation memory cards, and trading cards as part of a collection card game. In October 1997, Eidos held an art exhibition entitled "Lara Goes Art" in Hamburg, Germany to promote Tomb Raider II . This exhibition features selected artwork from characters sent by artists and fans. Pieces include oil and airbrush paintings, photo comics, and Klinnert models; SZM Studios provides computer-made recordings made for Die ÃÆ'â ⬠žrzte music videos and television commercials Brigitte .
Model depiction
Eidos hired several models to portray Lara Croft in publicity events, promotions, trade shows, and photo shoots. Nathalie Cook was the first model, playing characters from 1996 to 1997. Cook was followed by British actress Rhona Mitra from 1997 to 1998. Eidos then updated the Croft costume to match the depiction of a video game. Core Design is reportedly restricting Partner's dialogue as characters at trade shows and out of costumes. The French model Vanessa Demouy replaced the Partner for a short time until fashion model Nell McAndrew took over the role at the 1998 Electronic Entertainment Exhibition. McAndrew described Croft from 1998 to 1999, when Eidos fired her for posing in Playboy, and Tomb Raider franchises to promote McAndrew issues without Eidos consent. Core design is given orders against magazines to protect the image of the characters; Playboy is instructed to place a sticker on the cover of the issue to hide a reference to Tomb Raider . Eidos then donated McAndrew's Tomb Raider costume to UNICEF charity auction.
Lara Weller followed McAndrew from 1999 to 2000. The next model was Lucy Clarkson from 2000 to 2002 and Jill de Jong, dressed in new costumes based on Lara Croft's new appearance on Angel of Darkness from 2002 to 2004. Karima Adebibe becoming a model from 2006 to 2008, and wearing a costume based on the latest version of Croft at Legend . He is the first model of Eidos who is allowed to portray Lara Croft outside posing for photography. To prepare for his role, Adebibe is trained in areas of character that are expected to excel in such combat, motorcycle, elocution, and behavior. Gymnast Alison Carroll, replacing Adebibe in 2008 and featuring clothing based on the character's appearance at Underworld. Similar to Adebibe, Carroll received special training - Survival Special Air Service (SAS), weapons, and archeology - to fill the role. Crystal Dynamics halts the use of the model as part of the second reboot of the franchise. The number of models demanded by Guinness World Records to give this character an official record for "the most official real-life stand-in" in 2008.
Movie depiction
Paramount Pictures acquired the rights to the movie for Tomb Raider in 1998, released as Lara Croft: Tomb Raider in 2001. Producer Lloyd Levin states that filmmakers are trying to capture the essence of video game elements rather than duplicating them. Recognizing the "big fan base" of recognizable characters and performances, director Simon West searched for an actress with acting skills and physical attributes similar to Croft. Paramount also receives input from Core Design developers on casting. The rumored actresses include Pamela Anderson, Demi Moore, Jeri Ryan and Carla Pivonski. Academy Award-winning actress Angelina Jolie was finally chosen to portray Lara Croft. She is not a fan of characters, but considers the role of "big responsibility", citing anxiety about fans' high expectations. Producer Lawrence Gordon feels he is perfect for the role. Jolie braided her hair and used minimal pads to increase breast size up to 36D for her role. He feels that the proportion of Croft video games is unrealistic, and wants to not show such proportions to young girls. Jolie trained hard for the action scenes required for the role, sometimes injured. His training focuses on the physical skills exercises required for action films. The difficulty of training and injury made him desperate, but he continued to work through production. Jolie also encountered difficulties while working on weapons, bungee jumping, and maneuvering with braids. West did not anticipate that Jolie would do her own acrobats, and was impressed, like the action coordinator Simon Crane, with the effort she did with them.
Angelina Jolie takes on her role as a sequel,
The development for the third film was announced in 2009, with Dan Lin as the producer. Lin intends to reboot the series with young Croft in the original story. In 2011, Olivia Wilde denied rumors that she would play the role, but still expressed interest. The film, originally intended for the 2013 release, will be produced by Graham King, written by Marti Noxon and produced by Metro-Goldwyn-Mayer in partnership with King GK Films studio. On April 28, 2016, it was announced that Alicia Vikander would play Lara in the next film adaptation. Tomb Raider , directed by Roar Uthaug, was released in 2018 and took the most inspiration from the reboot series that began in 2013.
Cultural impact
Lara Croft's 1996 debut was often cited as a catalyst for more female actors in the video games. Kaiser Hwang from PlayStation Magazine commented that he "brings girl power" to a video game. IGN believes that Croft helps redefine gender in a video game by giving a different interpretation of what a woman can do. Some publications have used him as a standard which then the female video game characters have been compared. Video game publications like PlayStation Magazine, IGN, Edge, and PlayStation: The Official Magazine have labeled video game characters and cultural icons. Jeremy Smith praises Croft by exposing the Tomb Raider game and video games in general to a wider audience. Computers and Video Games commented that Croft's appearance on the cover of The Face signaled a change in the perception of video games from "geeky" to the mainstream. The character is honored in the English city of Derby, the previous home for Core Design. In 2007, Radleigh Homes placed a blue plaque for Croft at the site of the former Core Design office, now a flat block. Derby City Council opened its public vote in 2009 to name its new ring road. The winning option, with 89% of over 27,000 votes, is "Lara Croft Way", and opened in July 2010.
Yahoo! The film and IGN credited Jolie's role in the first Tomb Raider movie by significantly enhancing her profile and encouraging her to become an international super star, respectively. Jolie commented that the little boys would ask her to sign the object as Lara Croft. After filming for the first film at Cambodia's Ta Prohm temple, locals call it "Angelina Jolie Temple" and the local restaurant serves Jolie's favorite alcoholic beverage advertised as "Tomb Raider cocktail". Jesse Schedeen of IGN describes Croft as one of several characters to receive a viable video-to-film adaptation. In 2008, the first Tomb Raider movie was the best-selling video game gameplay and the biggest opening ever for a movie aired by a woman. It became the second best-selling video game in 2010, after the release of Prince of Persia: The Sands of Time . === Reception and inheritance === Introduction Lara Croft is widely regarded as an innovation in the video game market, with Rob Smith from PlayStation: The Official Magazine describing it as a video game icon of the game's generation. IGN credited a partial increase in PlayStation sales for Croft's debut on the system, and PlayStation Magazine linked the success of the first title to the character. The PlayStation Official Magazine states that it is an alternative that PlayStation's
The appearance of Crystal Dynamics from Croft at Legend is widely praised, though not universal; many publications describe the depiction as a successful reboot. Game Informer named Lara Croft as the number six video game hero in 2006, citing the success of characters in popularity. The magazine quotes the character changes in Legend as the reason for its resurrection. Chris Slate from PlayStation Magazine praised the character changes in Legend , commented that "Lara is finally back". He praised Eidos' decision to redirect developers and contributions to Crystal Dynamics, particularly maneuvering new character games and updated appearances. Other people, such as Schedeen and Patrick Shaw's GamePro '
Dr. Mark Griffiths of Nottingham Trent University describes Lara Croft as a tabula of psychological sense. Richard Rouse of Midway Games attributes the character's appeal to a loosely defined personality, allowing the player to instill himself into himself. Jeremy Smith states that the minimal personality allows players to connect with characters. Burton added that Croft is considered different across the world. French demographics focus on his sex appeal, while German and British audiences are attracted to the aggressiveness and non-sympathetic attitude. Fansites dedicated to Lara Croft appeared on the internet in several languages ââafter the release of Tomb Raider , and contained official and fan-made pictures of Croft, model photos, and fan fiction starring characters. Over 100 sites were present at the end of 1998. In 2000, the HotBot search engine generated about 4,700 pages for character name searches. Admirers discuss rumors related to Lara Croft through usenet newsgroups and ICQ chats. Fans also collect merchandise and knick-knacks, hand over fan art to video game magazines, participate in Croft cosplay, and get a tattoo depicting the character. An admirer riding a bicycle more than 500 miles (800 km) from Amsterdam to Derby wore Lara Croft brand clothes to meet the developers, who greeted him after learning of the journey.
Lara Croft holds the Guinness World Record as "the most recognizable female video game character", and received a star on the Walk of Game in San Francisco. Game Informer commented that the character was liked around the world, especially in the UK. The Official US PlayStation magazine describes Croft as "one of the main videogames and movie heroes," and Play magazine describes it as "the first female superstar of 3D games". Hartas calls Croft one of the most famous women of the game, praising his independence. Karen Jones from the Official PlayStation Magazine described the character as "one of the biggest stars on the PlayStation". In 1998, PlayStation Magazine commented that Lara Croft was one of the most memorable characters on the PlayStation console, and echoed similar statements in 2004. Time magazine writer Chris Taylor called him "The foundation of one of the most successful franchises in video-game history." In June 2010, Entertainment Weekly named him one of the 100 Greatest People in the Last 20 Years. In 2011, Empire placed her as the fifth largest video game character.
Forbes magazine routinely lists Lara Croft on the annual "Fiction 15" list of the richest fictional characters with net worth.
Sex symbol
Lara Croft has become a sex symbol for video games, although Toby Gard's intentions for her are sexy "just because of her strength". Left Kristina Dell magazine considers her the first sex symbol of the video game. Schedeen stated that Croft was one of the first video game icons to be accepted as a mainstream sex symbol. Robert Ashley of Official PlayStation Magazine described Lara Croft as the first video game character to be openly considered sexy, and attributes the appearance of similar 3D characters. Publications like Play , GameTrailers, and PlayStation Magazine enroll big breasts as one of the most famous characters of its attributes. After interviewing players in 1998, Griffiths commented that players regularly mention Croft's breasts when discussing them. In 2008, the first and second characters on two lists of UGO Networks of the hottest video game characters. GameDaily placed Lara Croft first on the same list the same year, and PlayStation: The Official Magazine gave an honorable award for the Babe of the Year Game. Croft has appeared in several special Girls of Gaming ' Girls of Gaming and PlayStation Magazine ' s special Swimsuit editions. Layouts depict some naked characters, in bikinis, and in uncovering cocktail dresses, though Tomb Raider: Underworld creative director Eric Lindstrom criticized such poses beyond character. He further stated that they were at odds with Croft's popular strength, and felt that fans responded strongly to images of more conservatively dressed characters than those with provocative poses. PlayStation Magazine Staff ' agrees, commenting that better use of the character's sex appeal will be more fun for fans.
The male player has taken action in the game to make Lara Croft repeatedly say the phrase and take a closer look at the camera angle from her breasts, while the pornography featuring the characters has been distributed over the internet. After the release of the first game, rumors surfaced on the internet about the cheat code to remove the character outfit. Despite the Core Design's rejection of such code, the rumor persisted, driven by manipulated nude images. Lingered rumors at Legend released. PlayStation Magazine featuring the April Fool's parody of Croft and the rumored code is called "Nude Raider". Fans developed software patches to remove Lara Croft's outfit in the release of personal computer games.
Reactions from the group have been mixed. The journal Leonardo notes some of the feminist's negative reactions to its design; Although men identify with their feminine side through Croft, it reinforces unrealistic ideals about the female body. Australian feminist expert Germaine Greer criticized him as a manifestation of male fantasies. In 1996 Electronic Gaming Monthly stated that instead of changing the state of women in the game, Croft only continues the trend of female characters in large-breasted and minimized video games in an attempt to attract the majority of male gaming audience has an overall impact of teaching gamers to see women as sex objects. The PlayStation Magazine Staff commented that Croft could be seen as a role model for young independent girls or the manifestation of male teenage fantasies, although they later claimed that the character did not attract much female demographics and was clearly designed with male viewers - mind in mind. The editors also criticized Core Design's hypocritical effort to downplay the sex appeal of characters in public statements while releasing ads that prominently display Lara Croft's sexuality. Graphic artist Heather Gibson associates "sexism" with the participation of the marketing department of Eidos.
Writer Mark Cohen attributes Lara Croft's eroticism to male fans with male characters and protective instincts. German psychologist Oscar Holzberg describes protective behavior as a result of an opportunity to act as a cyber hero and a fear of strong women and emancipation. Jonathan Smith from Arcade: The Videogame Magazine also notes that male players often see themselves as "knights protectors" while playing games. Holzberg further stated that the lower psychological investment attached to the virtual character is more convenient for men. Cohen asserts that despite the striking male appeal, Croft gathers a serious female audience. Eidos estimated in 2000, female consumers comprise 20-25% of the purchase of the game Tomb Raider . Jeremy Smith argues that this series attracts more female players into video games, especially in Japan. Smith believes that Croft does not alienate female candidates, representing emancipated women heroes and not just interesting characters. According to Adrian Smith, the character is also popular with younger demographers who do not view it sexually. Cohen argues that Croft is different from other erotic characters and interesting referrals, as the Tomb Raider game also features rich action, impressive graphics and intelligent riddles; Other characters like that do not work because the game content is less. Amy Hennig from developers Naughty Dog and Griffiths voiced similar statements. But GameRadar editor Justin Toweel commented that he could not imagine a game of Tomb Raider without a sexy female cast.
Source of the article : Wikipedia